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Innovate for Peace: no to Hate Speech

Within the EU-funded project SocialMedia4Peace, UNESCO organised a hackathon to develop digital solutions to fight hate speech online in Bosnia and Herzegovina.
Innovate for Peace: no to Hate Speech/ Poster

The increasing digitalisation of societies worldwide has led to unprecedented opportunities for the free flow of information. However, there are growing concerns about digital communication tools, especially social media platforms, and the increasing prevalence of harmful content and disinformation.

Funded by the European Union and implemented by UNESCO, the SocialMedia4Peace project seeks to enhance societal resilience to harmful online content, in particular targeting hate speech inciting violence while protecting freedom of expression and promoting peace through digital technologies.

UNESCO organised a hackathon titled "Innovate For Peace: No To Hate Speech鈥, last September, bringing together students, young journalists, and NGO activists from across Bosnia and Herzegovina to develop innovative digital solutions for recognising and combating hate speech in online spaces. 

Participants worked with mentors over the course of a month, developing skills and tools through workshops to identify and combat hate speech. The young innovators were divided into teams, and tasked with developing digital applications to combat hate speech. The top 3 teams were selected for the finals.

The final convened on 28 October, at the UN Building in Sarajevo, where the teams鈥 solutions were presented. The winning team, ZAADA, was recognised for developing the most innovative solution, an online tool for detecting disinformation, one of the root causes of hate speech online.

鈥淭his experience was truly valuable 鈥 giving us the chance to work with experienced mentors and develop a solution that could contribute to creating a safer digital space,鈥 ZAADA, Winning team, UNESCO Hackathon.

UNESCO 鈥 Award given to the winning team

The other 2 teams also developed insightful solutions:

  • Team 鈥楶ili膰i鈥 created an interactive 鈥楨scape Room', where participants had to answer questions identifying examples of hate speech and disinformation to exit the virtual room. 
  • Team 鈥楳ind Media鈥 developed a game that both entertained and educated children on disinformation and hate speech in the online world.

The hackathon highlighted the importance of digital tools in fostering a safer online space and inspired young developers to combat hate speech. 鈥淯NESCO is proud to have brought together young innovators through the 'Innovate For Peace' hackathon, enabling them to contribute to the fight against hate speech in the digital environment,鈥 said Sinisa Sesum, Head of the UNESCO Antenna in Sarajevo. 

The initiative was organised in partnership with Sarajevo-based IT company 鈥楰lika鈥 and the marketing agency 鈥楻epublic鈥, which provided mentors for the teams and technical prerequisites for solution development, and event organisation.